
I've yet to find a mod which adds those new spells to the opponents, so you feel a bit OP as a modded mage. Definitely a must have in my opinions.Īnd then there is spectraverse : magic of the magna-ge and dwemerverse, two small questlines with a bunch of pretty destruction spells as rewards. Spellmaking in Skyrim is a very good, if a bit hard questline, with very interesting rewards : custom spells. I use spell sneak v2 which adds sneaking bonus to spells ( three times the damage if sneaking, six times on a rune, and spells emit less light as you get good at sneaking) Then there's balanced magic, which makes spell effect scale with skill level in each school of magic : damage for destruction, duration for alteration, max level for illusion, etc. One of them, I always forget which one, has got spells that level up the more you use them, which is an interesting twist on the mechanics of vanilla skyrim. Forgotten magic and Lost magic are two extremely good spell packages too.

Although it makes alteration a bit OP with Ocato's recital, the rest is fairly good.

So to keep the game challenging, I never get dual cast or impact perks just because to me they suck the fun and life out of the game when you can essentially turn any dual cast destruction spell into one that has brief paralysis (stagger paralysis, same thing if you ask me).Īpocalypse is the best spell pack I know of. That is so ridiculous, it's like a couple seconds paralysis. I haven't played with it in a year or so, But IIRC you can stagger a DRAGON with a dual cast destruction firebolt. Anyways this helps.Īlso I haven't done it in a while, but I think the impact perk is ridiculously OP. It seems to me that if anything as you become more adept (no Skyrim pun intended) at destruction, the higher the spell the more damage per mana.

The damage fper mana actually goes DOWN as you learn higher level spells. Heres the problem with how Skyrim built Destruction magic, particularly on high levels of play like Legendary which is what I play on.

I added the mod "Improved Destruction Magic" To me it doesn't go far enough, but it's still a definite improvement in that it does increase the damage per mana of a lot of the spells.
